This is something I’ve been working on and has support for the Meta.
Many thanks to @Jicehel for beta testing for me. It is still a beta, but stable enough for people to start having a look and making things with it.
- Generates native code, no VM/interpretor
- Based on Monaco (VSCode’s editor)
- Your sourcecode is stored in your browser but can be exported as a zip file
- Aims for full JS language compatibility, not API/library compatibility
- Full-res 8-bit graphics engine with sprite zoom/rotation/recoloring support
- Built-in simulator runs well even on very slow devices
- Games are platform-independent by default
- Wiki documenting both the API and language
- Autocomplete with documentation
- Built-in asset conversion. Drag-and-drop an image into the file list and it’s ready
- Uses a general-purpose palette, based on this paper.
- Import zipped project
- Project sharing between multiple users/browsers
- More UI polish
- Audio support
- Tilemap support
- Hotspot profiling (partially implemented already)
- Built-in image editor
- More JS language support (see wiki for up-to-date list of what’s missing)
- Export game as a single HTML file for sharing
- Debug builds that tell you where/why a crash happened on hardware without a debugger