Description
// wav file: int8_t gb.sound.play( const char* filename , bool loop = false ) // pattern: int8_t gb.sound.play( const uint16_t* pattern , bool loop = false ) // raw buffer: int8_t gb.sound.play( const uint8_t* buffer , uint32_t length , bool loop = false ) // custom handler: int8_t gb.sound.play( Sound_Handler* handler , bool loop = false )
gb.sound.play will start playing sound from various sources. They return a track identifier or -1 if failed (no available channel).
The Gamebuino's 4 channel mixer allow to play up to 4 sound at the same time.- Wav file Plays an 8-bit unsigned wav file with a bitrate of 44.1kHz (max. sound frequency of 22050Hz)
- Pattern Plays a pattern
- Raw Buffer Plays a raw unsigned 8-bit buffer. The length of the buffer is determined automatically. If that fails (as in, your program won't compile) manually specify the length.
- Custom Handler Play a custom sound handler
Parameters
- (mixed) source: see above
- bool loop: if true the sound will loop over and over forever
Returns
int8_t: track identifier on success or -1 on failure
Example
#include <Gamebuino-Meta.h>void setup() {
gb.begin();
}void loop() {
while(!gb.update());
if (gb.buttons.pressed(BUTTON_A)) {
// let’s play TEST.WAV from the sd card!
gb.sound.play(“TEST.WAV”);
}
}
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