Brian_Kumanchik

Brian_Kumanchik

3D Artist/Animator, specializing in low polygon modeling for game engines.

I’m a 23+ year video game industry veteran - 3D Artist/Animator with a mechanical design background, specializing in low polygon modeling for use in real-time rendering for game engines.

I have been using Blender professionally for over 5 years and have created several aircraft for Microsoft Flight Simulator X as well as spacecraft and vehicles for NASA.

I have also worked for Sega, Sony and The 3DO Company as an Art Director and Technical Artist, and have created 3D models for mobile apps for both iOS and Android devices.