The new gamebuino meta mockups thread - By Drakker

Author :  Drakker

Alright, so I'll throw the ball to get this moving. My rendition of an old classic, Commander Keen, more specifically, inside the Vorticon space ship in Commander Keen 2.

Author :  Drakker

While rocking the EGA palette... I might as well do Thexder.

Author :  Aurélien Rodot

Hey, don't forget to make a "mockup" creation with the tag #assets so your superb pixel art doesn't get lost!

Some background for those who didn't have an IBM PC :) What's the EGA palette?

Author :  MicroGames

EGA Pallete for The IBM PC

Basicly a color pallete of 2nd generation of IBM’s graphics cards

Author :  exocet

Here's a quick mockup for a classic match-3 game with a medieval theme. 

This is actually adapted from an image I did many years ago for a game project on the Atari Lynx... turns out the display specs are very close (160x102 for the Lynx, 160x128 for the Meta, both in 16 colours).

Author :  jicehel

3 good epic games alot of works on them. Nice done. Seems very good.

Author :  SiegfriedCroes

Hello there everyone,

I just did a mockup for a platform game :)

Author :  exocet

Looks nice! I like the clean style.


As this uses less than 16 colours, any reason you're using the 80x64 resolution instead of 160x128? I see Drakker did the same. Or am I missing something about the high res mode? 

Author :  Aurélien Rodot

We prefer to use half-resolution for several reasons: 

  • for the games to look more retro
  • for faster performances and smaller memory footprint
  • because the screen is small, so it forces you to draw big stuff for better readability
  • because it's closer to the Gamebuino Classic. Half res is 80x64, the Classic was 84x48
Author :  alxm

Just made an 80x64 build of my work-in-progress space shooter Defend Pluto to see how it would pan out, I'm liking the 5:4 aspect ratio!


Author :  SiegfriedCroes

Thanks :D

Yes, I used DawnBringer's 16 color palette. I went for 80x64 to make it extra retro and I wanted to see how much I could do with the lowest resolution :) It's based on something I made in the past:

I actually like the new low res look more :)

Author :  erico

Agreed, the lower resolution has more "charm".

Author :  Drakker

I concur, I like the lower resolution one better too.

Author :  Aurélien Rodot

I do prefer the low resolution version a lot, too. After all a bit of constraint isn't bad after all :P

Author :  SiegfriedCroes

Glad you like it and I totally agree :D I'll probably start putting together the tileset and other graphics already so I can start programming the game right away when I receive my Gamebuino META :D

Author :  Valden

Some random mockups I did :

1 : Zelda like game (160x128)
knight game

2 : Tiny RPG (80x64)

Author :  jicehel

I like Zelda like game graphics. For Tiny RPG, gratz for imagination but i think that for this type of game (160 x 128) could be a good idea because you have text and graphics so the graphical window is small and you have very few pixels to make good sprites (even you done it not bad on the screenshot). It's only my point of view, if it's fun, it's not a real problem. I just think as i saw upper that it's could be beautiful in a higher resolution.

Author :  Valden

Cardgame.png
Author :  SiegfriedCroes

Here's a mockup for a painting program :)

Author :  STUDIOCRAFTapps

I made a mockup for a memorizing picture game. (The palette is a slight color modification of the classic one)