I'm starting to design game a little more ambitious than all I tried before, and I'm facing that the memory question with the Gamebuino META is still quite unclear for me.
So I have a bunch of questions that should help me to get my head clear and concieve my game the right way :
What part of the compiled code exactly is loaded into the RAM, and what part is loaded is the flash memory ? For example if I store a bank of image assets in a "images.h", and then I use them to provide a Sprite class or a Map class or whatever, how can I keep an eye on memory occupation ?
And for example if I load an image in gb.display that is wider than the screen (say much wider), I'm not sure if only a part of the whole image is buffered into the RAM and then swaped as needed (if I move camera for example), or if the whole asset if loaded.
I don't know if those questions are actually relevants but as I said the memory problem is still unclear for me, so thank you if someone can help me to update a little my vision :) !