Donkey Kong Jr

Thank you for your opinion Erwin!

Yeah… for the key, you have to jump at the right time (LEFT+A)… I’m still getting fooled myself !

I actually decided to develop Donkey Kong Jr in full resolution with RGB565 because I absolutely wanted to produce this LCD-like rendering with this light shading. Without the shadows, I could have limited myself to develop the game in indexed mode (the code would have been much simpler and lighter)… and I would have probably realized that my ScreenRecorder deserved to be extended to support indexed display mode :joy:

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